![]() This process could require digging out worms from under the skin and crafting the bandaid, so healing won’t be “just one click”. Speaking of immersion, the player faced with certain obstacles might need to operate on their arm or leg and heal the wound. Another feature we are proud of is the player’s body! We are introducing the whole body in VR, so the players can inspect their arms and legs and experience better immersion seeing their limbs. ![]() We are currently working on making all these functions intuitively immersive which involves tests and feedback from the players. Crafting is going to be an important feature in the game, but so will be hunting, fishing, healing, and monitoring your vitals. Smagorowicz: Green Hell VR is set to be a full survival experience. How does Green Hell differentiate itself from the competition? UploadVR: As an open world survival crafting game, we’ve seen plenty of comparisons with The Forest. Also, we learned how to achieve a true immersiveness of the player, as if they were teleported to another realm. Our goal is to satisfy the needs of players using different headsets, so adjusting Green Hell VR experience to each platform without losing the game’s spirit is crucial for us. ![]() One of the most important skills we learned and polished is game optimization for multiple platforms. Smagorowicz: Of course! Porting Blair Witch and Layers of Fear to VR was a blast for our team, but also a learning curve. Was there anything learned during the development of those games that you’ve brought into Green Hell VR? UploadVR: Incuvo previously ported Blair Witch and Layers of Fear to VR and you’ve gained a reputation in this space for it. Green Hell VR is developed based on a licensing contract, so the whole process – from the VR pitch to marketing – is led by Incuvo. Creepy Jar, the developer behind the flat version, is amazing to work with and we strive to achieve a synergy effect by our common actions. Smagorowicz: Our CEO, Andrzej Wychowaniec is a huge fan of the flat version of Green Hell, and as soon as he laid his eyes on the game, he knew we would produce it in VR. How did this also end up as a VR project, could you tell me about the development history? UploadVR: Green Hell was initially developed by a separate company, Creepy Jar, releasing as a flat game in 2019. Currently, we are working on the VR version of “Green Hell” – survival adventure in the Amazon rainforest. Our future plans include developing Incuvo’s original games based in popular universums – we can’t yet reveal the titles, but stay tuned! We are the creators of titles like Layers of Fear VR and Blair Witch VR. We are truly passionate about VR! Incuvo ports and produces VR games on a work for hire basis but also takes on porting projects with no cost to the original creators instead, we share the revenue. Our company is created by a highly qualified and motivated team of experienced developers, artists, and researchers that don’t shy away from any challenge. Smagorowicz: Incuvo possesses 10 years of experience in game development. For any readers unaware of your game, could you please introduce yourselves? Henry Stockdale, UploadVR: Firstly, thank you for joining me here. Smagorowicz, who kindly gave us further details on just what we can expect. We reached out to Incuvo to learn more about Green Hell VR and spoke with their marketing manager, Cami K. Though we didn’t think brilliantly of Layers of Fear, Blair Witch made the jump rather well and as such, we’re rather excited to see how Green Hill handles this transition. Having previously worked with acclaimed horror developers Bloober Team to port Layers of Fear to VR, further assisting them last year with Blair Witch: Oculus Quest Edition, Incuvo have started making a name for themselves in this space. As such, rather than handle a VR port directly, Creepy Jar have enlisted fellow Polish developers Incuvo to take charge. Bearing some similarities to The Forest, this open world survival game takes place within the Amazonian rainforest and has seen continued content updates since launch, which includes plans for an upcoming expansion. Scheduled to launch in Q3 2021, we first heard about it back in April, though it wasn’t until last month that we got the full details.
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